I'd never finished an Avernum game, despite multiple attempts and really liking the idea of them.but I think I'm actually going to finish this one. My pattern with with previous AV games was always this: "start out, get a few levels, realize that the builds I'm using are crappy, start over, get a few levels again, still die a lot (on normal), change my mind about builds again, start over again, eventually go online for help about where I should put my skill points, read about all the different opinions on every skill and trait, get totally overwhelmed with it all, give up/get distracted by another game." The last 2 have been so huge disappointments that I don't know if I even want to try the next game. Hopefully Jeff manages to change the course of his games. Then there is 5 other monster left in the room. Just whack, whack whack, heal, whack, whack, whack, heal and hour later we have a dead monster. The game had no difficulty whatsoever, just shitloads of HP for monster. Where is the variety between characters? Why on earth you can't raise first aid to X without getting priest spells or tool use to X?! I mean it is so restricted that why even have skills in the first place?Īnd then there is the difficulty thingy. 2 skill points per level, and you can't even put them on the same skill. And now Escape from the pit seems to go even farther. Combat sucked, character development was nonexistend, world was restricted. Just gameplay.Īvernum 5 and 6 were not bad, but disappointing nevertheless. I waited so long to get to play this game and was hoping that it would be more like avernum 1-3 than Avadon.
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